for i, v in pairs(char:GetChildren())do
if v:IsA("BasePart")then
local clone = v:Clone()
v.Parent = workspace.Effects
v.Anchored = true
v.BrickColor = BrickColor.new("White")
v.Transparency = 0.5
game.Debris:AddItem(v, .25)
end
end
Yeah uh you make a variable for cloning v > but you never do anything with it. Essentially when you do game.Debrist:AddItem() Youre removing the original player parts and not doing anything with the cloned parts.