White lines appearing between separate decal

What I wanted to achieve

I have a part named Face that will automatically be in the player’s head, and inside the Face part, there are multiple decals with the name explaining the purpose. (I made the images from Adobe Illustrator)

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The issue

I have run into a problem where on the eyes, there will always be a white line that indicates the position in the eyes is separated as seen below. This is the preview when it is seen from a medium distance away from the face

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However, when it is seen up close, the white lines seem to not appear

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What solutions I’ve tried so far

I tried to make the image of every section of the eyes bleed with a little bit of drop shadow. There is a slight changes it has made, it made the white line less visible, but still visible.

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Maybe rather than using decals you could use a SurfaceGUl with ImageLabels.

Forgot to mention that the head isn’t flat, so it won’t really work on SurfaceGUIs

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apologies for the WeldConstraint appearing on the middle of the head

I think this problem happens when decals overlap, maybe try duplicating the head part and placing it under the original with transparency on 1 and add one of the decals in that and repeat that for every decal.

Sadly, it is still the same

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Try using mesh parts rather then a part + mesh

Yep, still the same
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