I am trying to make seamless surface appearances (tiles) so I can make a cool earth map, but as the image below shows, there are white lines around the tiles which are absolutely killing me.
I’m pretty sure it’s the image you have uploaded for your Texture or Decal.
Try going into the image and removing a couple pixels from the edges to see if that helps.
Or is each tile a Part? Then the Texture or Decal image issue may not be a factor. It could be the alignment of your tiles (Position or Orientation). If so how big is each tile?
That would ruin the detail of the map, so I can’t really do that. I also don’t want to reupload 192 images. A picture of the original map is linked below
For some reason the original map works completely fine here, even though everything is exactly the same. if I remove the normal/displacement filter its still broken. The original map uses a SurfaceGUI with an image, but when I tried to use a decal the first time 'round it had the same issue with the lines.
Tried stacking and moving parts, everything in the book. No fix. It seems to be related to the image (decal), as using a SurfaceGUI fixes all my problems. But I do need the SurfaceAppearance.