I’m thinking about making live events that effect the whole map for my game. Like live events that are on a grand scale and can be seen relatively throughout the map.
The point is, I wanted to know if there was a way you can make the whole map visible. Like you can see one edge to the other. I really would like to know if there was a way for this to work, because I have ideas in mind for using this to my advantage.
And I know it’ll be laggy, but I can solve those out in the future, I just want to know if there is a way to be able to always see the whole map or anything like that.
That’s impossible. A graphics quality set to 1 will render the lowest amount of detail possible; in your case, the map will have some unloaded parts.
My only recommendation is to set StreamingEnabled to false, or you could put dense fog to obscure the unloaded chunks.