Why am i flying at the first person

I got a view model script and whenever the player is in the first-person view the character is flying how can i fix it?

I feel like ive seen this happen before somewhere. Are all the tools cancollide = false?

WHat i can remember is that a cancollide = true tool can cause this but, idk


Yes cancollide is false

I’m guessing the viewmodel uses humanoids to do animations Edit: Nvm it does from the screen shot. Humanoids cause most weird physics bugs.

If so try setting Humanoid.PlatformStand to true to disable physics by the humanoid.

Or replace it with an animation controller.