I have a script that changes the player’s appearance so they can’t use their custom avatars. However when I try to add a package to them it comes up with this error message:
MeshContentProvider failed to process https://assetgame.roblox.com/asset/?id=55717271 because Error reading mesh data: unknown version
Mesh i’m trying to apply: Agent 53 Torso - Roblox
Script:
game.Players.PlayerAdded:connect(function(player)
player.CanLoadCharacterAppearance = false
player.CharacterAdded:connect(function(char)
if player.TeamColor == BrickColor.new("Bright blue") then
char:WaitForChild("Torso").BrickColor = BrickColor.new("Really blue")
char:WaitForChild("Left Arm").BrickColor = BrickColor.new("Black")
char:WaitForChild("Right Arm").BrickColor = BrickColor.new("Black")
char:WaitForChild("Left Leg").BrickColor = BrickColor.new("Black")
char:WaitForChild("Right Leg").BrickColor = BrickColor.new("Black")
char:WaitForChild("Head").BrickColor = BrickColor.new("Black")
local blueTorsoMesh = Instance.new("SpecialMesh")
blueTorsoMesh.Name = "TorsoMesh"
blueTorsoMesh.Parent = char:WaitForChild("Torso")
blueTorsoMesh.MeshId = "rbxassetid://55717271"
blueTorsoMesh.TextureId = "rbxgameasset://Images/TXT_BodyArmor_Blue"
helmfolder.BlueTeamHelm:clone().Parent = char
elseif player.TeamColor == BrickColor.new("Bright red") then
char:WaitForChild("Torso").BrickColor = BrickColor.new("Really red")
char:WaitForChild("Left Arm").BrickColor = BrickColor.new("Black")
char:WaitForChild("Right Arm").BrickColor = BrickColor.new("Black")
char:WaitForChild("Left Leg").BrickColor = BrickColor.new("Black")
char:WaitForChild("Right Leg").BrickColor = BrickColor.new("Black")
char:WaitForChild("Head").BrickColor = BrickColor.new("Black")
helmfolder.RedTeamHelm:clone().Parent = char
local redTorsoMesh = Instance.new("SpecialMesh")
redTorsoMesh.Name = "TorsoMesh"
redTorsoMesh.MeshType = Enum.MeshType.FileMesh
redTorsoMesh.Parent = char:WaitForChild("Torso")
redTorsoMesh.MeshId = "rbxassetid://55717271"
redTorsoMesh.TextureId = "rbxgameasset://Images/TXT_BodyArmor_Red"
end
end)
end)