Where v represents the single part within the overall model.
But when I get the value of tostring(v.Color) it gives me (0.0666667, 0.0666667, 0.0666667) instead of the Color3 value (17, 17, 17) which is the accurate Color3 value for this part. Does anyone know what’s going wrong here? Why am I getting different numbers for something like this? Thank you.
Because Color3 values are represented from 0 to 1 rather than 0 to 255, if you want them to be represented as actual RGB values, you need to multiply by 255 which is the max amount a RGB value can go, and round down the decimal value, which should give you the Value.
Is there any way that I can give the 0 to 1 value and it changes it automatically or do I have to go through the process of individually editing them? Thanks
Okay so I do this: math.floor((0.666667) *255) 3 times and make that a Color3 value? Am I correct?
I think there may be a function to do this for you, if not you might have to manually do it, if you want, you can create a function so you dont have to keep writing the same code.
He may be trying to do something with the Values. And have them represented on something. Color3Values work, but their values are represented as 0 to 1, but in testing, it should be seen from 0 to 255 within its Properties.