Why are colours so different in Studio VS Play Test

You can see the images below for reference. The colours in studio, comparatively, look extremely washed out. Then, in play test, they’re extremely vibrant.

It’s really difficult to make a cohesive map like this. It’s extremely frustrating needing to upload + play test for every minor adjustment to colours to get them correct.
I assume this is a problem with my studio settings, but I can’t seem to find a fix. I’ve already got my studio settings maxed.

Any help would be greatly appreciated! :innocent:

Playtest:
image
Studio:

Playtest:


Studio:

3 Likes

It has to do with graphic quality levels maybe, your graphics are different in studio than in playtesting or in game, you can change that on Studio settings > Render. If you want them to match your game settings, put it on Automatic.

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As I said, my graphics quality in studio are already at their highest. As were my in game graphics quality.

Edit:

Actually my colors seem to be the same when I set the studio graphics level to 21:

Screen Shot 2023-02-07 at 5.01.28 PM

(One part is studio, the other is play test. They look identical.)

Screen Shot 2023-02-07 at 5.06.16 PM

(Even with all of the effects.)

The one in game looks more saturated and brighter, don’t you got a script running that enables a ColorCorrection?

Well, if it ends up just being a roblox problem, then trying to desaturate and darken the colors would be the best solution.

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I’m assuming that this is a bug, because I’ve never seen this before.

I would just experiment with graphics settings and hope that it fixes something.