Why are half the people leaving my game before they finish the tutorial? and how can I improve engagement/session time

@ Gamemaster712Z

I listened to your suggestions and i added quests and changed the tutorial and I fixed some pretty game-breaking bugs but the session time still absolutely sucks

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Hmmmm… i can try it again and see if i find out anything else. But idk it might be something that we dont know

I do not know what is wrong with it.

it looks perfectly fine to me, and i would even play this game actually.

  1. Voting lasts too long nobody will stay for 30 seconds of voting

  2. The tutorial broke the mobile movements control upon completion

  3. It kinda bad for the npc to say rude when you cannot afford the upgrades.

  4. The on screen ui isn’t appealing

Overall the game is good

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What is your session time? It may suck according to your standards.

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it’s around 3 minutes more or less

how did the tutorial break the movement?

Moving with thumbstick would also move camera when i resetted my character it was fixed, jump was also disabled after tutorial.

hmm idk why that might be since i don’t touch movement or the camera at all.

edit: Also I just noticed the like ratio dipped below 50% which is making me think something is seriously wrong with this game that I just don’t know about.

edit again: Looked into it and played on mobile and found out you couldn’t pull out the UI on phone which is making people leave and the frames I used for the tutorial were interactable so the movement was messed up. I fixed it and hopefully now my session time will go up.

edit again again:
I can’t seem to figure out the mobile control issue so I made a separate post on it. if anyone here is able to help then I would appreciate it.

I’m just going to make this another reply instead of re-editing my last reply, but I figured it all out.

Long story short the short session time resulted from the game being unplayable for mobile players and other huge game-breaking bugs causing players to leave early.

Thanks to everyone who provided me feedback which led me to this realization as well as gave me ideas for general game improvement.

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Is your camera set to follow? Roblox forced that as the default camera type instead of classic, and its quite annoying.

its been 3 days. How is the game doing now?

I kept switching the camera type and nothing changed.

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no it was my game’s fault I accidentally turned off mobile controls which made the camera move while walking and got rid of the joystick

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session time has doubled but it’s still a bit low so I’m just updating it and placing ads to see how it performs and what I need to add

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its nice to see some progress!

Good luck!

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The idea is cool, I think it would be cool to test strategies with different types of soldiers, but it seems that the ideal is to just maintain the economy and invest in the strongest pieces.

Main issues I had:

The game manager is probably breaking at some point, I had “Red Has Won!” for minutes on my screen while the blue statue was already at -10/1000 HP.

Sometimes NPCs just stand still, they don’t walk or attack, even if you press follow or charge. It’s also not obvious what they’re doing sometimes.

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Theres this really good game makers toolkit that goes into tutorial design. It goes directly into why tutorials that tell you what to click are really bad at teaching players mechanics. I would probably sugest giving that video a watch to think of ideas on how to improve the tutorial. Another thing I would personaly say just keep the tutorial seperate from other players becuase i found it interferes with the player and could probably confuse them (especially if there on the losing team).

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thanks for the advice. I think I fixed everything so hopefully there are no more issues

I just realized there lots of hackers in my servers but I don’t know how to make an anti-cheat. If anyone can help me out then i’d appreciate it. Just tell me how I should start and what I should focus on and I should be able to figure it out.