So I released a new game recently that is pretty much finished Heres the game
but the session time of this game is really low. I have lots of people leaving the game early but often times when people do stay they stay for a while. My game is kinda multiplayer so I placed ads and I think the game is generally good since its similar to a lot of other games but half of the people leave it before even finishing the tutorial.
I want feedback on why this might be and if there’s some kind of major issue I overlooked which might be the cause for this
There are no badges, missions, or story to keep the players interested. This game is also very similar to some games on the Roblox platfrom (ex. Clone Tycoon, and Clone Tycoon 2), just more modernized. All in all I think the game itself is too barebones and the concept is to similar to other games to keep players interested. Also if you are spending robux to sponsor your game for more clicks and players, you’re going to get a lot of younger people and newer users just wanting something different to randomly try, and they have really no attention span and usually tend to play games like clicker simulators that are much more straightforward.
I listened to your suggestions and i added quests and changed the tutorial and I fixed some pretty game-breaking bugs but the session time still absolutely sucks
hmm idk why that might be since i don’t touch movement or the camera at all.
edit: Also I just noticed the like ratio dipped below 50% which is making me think something is seriously wrong with this game that I just don’t know about.
edit again: Looked into it and played on mobile and found out you couldn’t pull out the UI on phone which is making people leave and the frames I used for the tutorial were interactable so the movement was messed up. I fixed it and hopefully now my session time will go up.
edit again again:
I can’t seem to figure out the mobile control issue so I made a separate post on it. if anyone here is able to help then I would appreciate it.
I’m just going to make this another reply instead of re-editing my last reply, but I figured it all out.
Long story short the short session time resulted from the game being unplayable for mobile players and other huge game-breaking bugs causing players to leave early.
Thanks to everyone who provided me feedback which led me to this realization as well as gave me ideas for general game improvement.
The idea is cool, I think it would be cool to test strategies with different types of soldiers, but it seems that the ideal is to just maintain the economy and invest in the strongest pieces.
Main issues I had:
The game manager is probably breaking at some point, I had “Red Has Won!” for minutes on my screen while the blue statue was already at -10/1000 HP.
Sometimes NPCs just stand still, they don’t walk or attack, even if you press follow or charge. It’s also not obvious what they’re doing sometimes.