The gameplay is alright, I really didn’t see anything “new” to the table. The bunny moves extremely similarly to a default Roblox character, making it hard to come back.
UI is a little oversaturated in my opinion. Its oversaturated for a reason ofc, It looks, really, really, really clean. But just look at your game UI compared to others:
All of these games use the same Fredoka One font, rounded corners, progress bars, etc. And you can see the similarities between yours and the second one, “Obby but You’re on a Bike” Simple levels with the same checkered texture.
Overall, your game stats are bad because you made a game with the same generic stuff like the other ones. Not to mention, and listen closely because this is my biggest point. Obbies rise and fall, REALLY FAST. Look back at the third image, that game is called “Obby but you’re a ball”. It’s been out for a year at this point and has made a whopping 40 million visits. Must have a big player base right?
25 active players, say it with me, twenty-five
Obbies die fast because the same formula has been done over and over and over again. Which is a shame because this game was one of the most creative obbies I have seen in years. I even beat it! Which was no easy task. Once the next big thing came, its player base left.
So yeah, be more creative with the levels, your bunnies move set, and get rid of the microtransaction crap, like the “troll” game pass or whatever. The levels are really easy with no real incline of difficulty in my opinion.
You should take a look at Obby but you’re a ball for inspiration, to give more ideas.
Also, this isn’t THE ONLY good obby I’ve seen. There’re are plenty of other cool ones.