You could use beams to direct to the group daily reward instead of a big text saying it’s to the right.
Put a timed debounce on the “You must be in the group to claim the daily reward” instead of making it spam on the screen (You can also do it for all the alerts)
Rainbow on interface makes it less readable and drags a lot of attention.
The initial idea of the bouncing bridge is cool. Use AnalyticsService onboarding funnels to check the player checkpoints and when they stopped playing.
It seems to be easy to complete so it only took me a few minutes. So I just asked myself, what to do next?
For a parkour game, you can add random tracks voting, then you can randomize the game so it will be more fresh to anyone who plays it, you can store data in modules like map max time or difficulty
Another thing to do is to add more VFX and SFX, don’t over-do it, but you can add it for more feedback so players will want to stay in game
In my opinion, your game stats were so bad because it is one of the most overplayed game genre. You should look for more ideas if you want to continue making the game.
My suggestion is, don’t just add more stuff, instead add something that has not been in other games like yours before. For example, you should make it story based game where you chase/escape from people and also have cutscenes too. Pretty much like vector but 3D.
So far, I don’t think there is any obby that do this before, so you can try.