You can write your topic however you want, but you need to answer these questions:
- What do you want to achieve? Keep it simple and clear!
- I have created a simple frame with buttons inside to execute some actions and used it as a plugin GUI, the DockWidgetPluginGui.
- What is the issue? Include screenshots / videos if possible!
- The event Activated of the buttons are getting connected, but they are not calling the passed function when pressed.
- What solutions have you tried so far? Did you look for solutions on the Developer Hub?
- I have tried changing the event to MouseButton1Click, MouseButton1Down and others, they do not fire as well. I have tried changing the script to a Script instead of LocalScript, nothing changes.
Details:
-- setting basic plugin script:
local ChangeHistoryService = game:GetService("ChangeHistoryService")
local Folder = script.Parent.PluginGuiFolder
local Frame = Folder.Frame
local Selection = game:GetService("Selection")
local widgetinfo = DockWidgetPluginGuiInfo.new(
Enum.InitialDockState.Float,
false,
false,
250,
210,
250,
210
)
local PluginGui = plugin:CreateDockWidgetPluginGui("GUITools", widgetinfo)
PluginGui.Title = "GUI Tools"
for i, v in pairs(script.Parent.PluginGuiFolder:GetChildren()) do
v:Clone().Parent = PluginGui
end
local Toolbar = plugin:CreateToolbar("GUI Tools")
local PluginButton = Toolbar:CreateButton(
"Gui Tools",
"Tools for quick editing GUI.",
"rbxassetid://6795025905",
"Gui Tools")
PluginButton.ClickableWhenViewportHidden = true
local function disc(x)
if x then x:disconnect() end
end
PluginButton.Click:Connect(function()
if not PluginGui.Enabled then
PluginGui.Enabled = true
else
PluginGui.Enabled = false
end
end)
PluginGui.Changed:Connect(function(property)
if property == "Enabled" then
PluginButton:SetActive(PluginGui.Enabled)
end
end)
-- Button Connection: --------------------------------------------------------------------------------------------
Frame.Centralize.Activated:Connect(function() -- "Centralize" is the name of the button.
print("Pressed") -- does not fire when pressed, no errors in output
end)