Why are my textured meshes turning white from far away

I have recently created a tree for one of the games that I am developing on using Blender, I imported this into studio just fine and everything was going well.

However, when I have my camera close to the tree I can see all of the correct textures and the leaves on the tree appear green. But when my camera is further away from the tree the leaves texture lose colour and the tree leaves appear white. I have tried to mess with the settings of the tree leaves to fix the issue but nothing has resolved it.

I would greatly appreciate some help with this if it is possible as I am confused as to what is happening here.


image

This could be because of a pixel bleeding issue. Try using Pixelfix on the textures and re-upload the model.

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