Does anyone know why this might be happening, or how to fix it? All the assets are the same color and have no texture - but for some reason the trees still appear purple instead of the typical grey.
I don’t really know? Is the tree 2 meshes or just 1? If it’s 2 you can color them back to normal but I don’t know what’s causing this… Maybe if you just recently colored something purple on Studio, when you import a mesh to Roblox Studio it will color that mesh the same color you used last.
Possibly, but have you tried rejoining Studio? Sometimes I can’t color my meshes so I rejoin and it fixes itself. I always import things on .fbx, so that can’t be the problem.
Yeah, uhm. The tree comes up purple even on my 3D modeler viewer. It must have to do with the place you bought it from, otherwise I seriously don’t know, this is rather peculiar.
Well, in my studio the tree is purple as well. However, a warning message appeared when loading the mesh:
Could not find texture U:\Dropbox\SyntyStudios\PolygonNature\.....\PolygonNature.png. Please verify that the texture is located on that location, or in th same folder as the fbx/obj file
I don’t think you can import colored stuff from Roblox to Blender ensuring it stays colored. But, I could be incorrect. So, it being grey is by default.
I believe I found a fix for the issue. I uploaded the .fbx into blender, then exported into an .obj
The color must have been embedded somewhere in the .fbx file?
For future references, the mesh has an image texture file that is “packed” or saved inside blender (which is read-only) instead of an external image file. The texture is no longer an image file format so when you load it in studio, it says “texture not found” though it still appears on the mesh and not in properties. When you need to import an fbx file into studio and come across this problem again, simply remove the materials of the mesh in blender then export as fbx.