In Studio everything is fine, but when I play the game parts of the mesh is missing. Any ideas how to fix this? Thanks.
Is the RenderFidelity set to Automatic? Maybe that may be causing the mesh to re-shape itself as distance from the camera changes.
No, its set to precise. This issue never happened before and I’m not sure why its like this.
I don’t know why but when I joined back everything is normal again.
This is the most confusing experience.
Try loading just a few meshes into a test file and trying it there. At a certain point I noticed if you have a lot in your game, either terrain or total faces, parts/meshes begin to disappear… regardless of renderfidelity settings. It doesn’t take that much. My meshes were fine but when I added a small amount of terrain water the meshes started randomly blinking out.
Those are meshes right?
This might be a bug, this issue is happening to me, consider change this thread category to #platform-feedback:studio-bugs