Why are parts of meshes not showing in game?


In Studio everything is fine, but when I play the game parts of the mesh is missing. Any ideas how to fix this? Thanks.

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Is the RenderFidelity set to Automatic? Maybe that may be causing the mesh to re-shape itself as distance from the camera changes.

No, its set to precise. This issue never happened before and I’m not sure why its like this.

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I don’t know why but when I joined back everything is normal again.


This is the most confusing experience.

Try loading just a few meshes into a test file and trying it there. At a certain point I noticed if you have a lot in your game, either terrain or total faces, parts/meshes begin to disappear… regardless of renderfidelity settings. It doesn’t take that much. My meshes were fine but when I added a small amount of terrain water the meshes started randomly blinking out.

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Those are meshes right?

This might be a bug, this issue is happening to me, consider change this thread category to #platform-feedback:studio-bugs :slight_smile: