Issue I am having on what I am building is the vent tunnel I am making. I got teleporters which teleports players into the vent tunnel. It works perfectly fine, except sometimes for some reason a player would get teleported on top of the build and not inside the vent tunnel. (Players are not even on top of each other and are NOT being teleported on top of other players as I am only testing this with myself so far and is noticing this issue) Pics of the tunnel
Any fixes except for rescaling the height of it as I don’t really want to change that.
(Players are not too big for this either as I am the only one testing this and sometimes it works perfectly other times it doesn’t and I get teleported on top of the tunnel.
Well, first of all, make sure can collide is on for the vent parts.
The only reason I can think of why this happens sometimes is because of how the teleport system works. Is the player getting teleported to the correct cframe of the part you want them to go to?
Also, can the player fit in the vent without issues?
In the pics above the player is being moved to the gray part in the vent using Moveto function. The players have no issue with fitting in the vents. And yes cancollide is on.
Sorry I wasn’t clear. PivotTo should be the same, and it’s not deprecated. (SetPrimaryPartCFrame is)
It accepts the same argument, so you should just be able to change it.