Why are roblox material textures stretching on this simple pyramid mesh?

I created a simple pyramid mesh and for some reason roblox stretches its material textures on two of the faces, any ideas how to fix this?

Photo of stretching material texture (concrete)

PyramidMESH.obj (572 Bytes)

Im not too sure but the uv’s may be stretched if you changed its faces sizes and didnt unwrap the uv’s before importing it to roblox but I may be wrong

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he probably just made a cone with four sides, and nothing else.

Yeah but it has uv’s too so if the made it taller/shorter and didnt unwrap before importing will stretch uv’s but I dont know if that has an effect on the material textures

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So I went and did the UV mapping manually and changed the dimensions of the mesh and whatever was causing the issue was resolved. Not sure how it arose in the first place, but thanks for the suggestion.