so, i’m trying to make a frog model for my game, which so far had used a free model from the roblox toolbox. i made myself a more accurate model in a sculpting website, and when i imported it, there were too many polygons. i imported it anyway and i realized some mistakes on the model. so then i corrected it on the sculpting website and used another tool to reduce the polygon amount and i then imported it. the polygon count this time is a bit lower than the 10000 limit, but i noticed that it’s not as smooth as the free model and the previous one i made (the free model and the previous model didn’t have reflections on each and every single polygon, meanwhile the new one does). is it possible to make the new frog model smooth like the free model and the previous one? image attached below
new model on the left, previous model in the center and free model on the right (originally had texture but removed for clarity)
close up of new model
close up of previous model
i have tried changing the RenderFidelity but no change, i have tried re-uploading the same new model’s mesh a few times yet no change. anyone know how to make it smooth?
(also, any suggestions on how to texture the mesh? i tried using the same website but yielded low quality results. i dont have blender and i dont know how to use it (yet), any suggestions?)