Why are there so many Roblox idle animations in Character's Animate script

I am aiming to overwrite the default animations by replacing the animate script with my edited version, this includes the idle animation.
However, there are a bunch of idle animations - why is this? I want to know before I start overwriting animations with my own. There are three to be precise.

idle = 	{	
				{ id = "http://www.roblox.com/asset/?id=507766666", weight = 1 },
				{ id = "http://www.roblox.com/asset/?id=507766951", weight = 1 },
				{ id = "http://www.roblox.com/asset/?id=507766388", weight = 9 }
			}
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I’m not completely sure, but I think this is because idle characters will randomly use different animations (such as looking off to the side and other things) to add more variety to the animation every few seconds or so. If you want to make your animations seem less repetitive, I recommend you do the same thing or something similar.

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So, to do this would I just repeat the same animation but with a few minor tweaks? I plan on using the Roblox animation plugin.
Thanks for the response!

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Yes, I believe that would work. Just try and make sure that the animations smoothly flow together into one another. And if you do make these variations, you should probably have a single main animation that plays most of the time, while the others occur less often.

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Got it!
So I should create the animation and make sure it ends in a generic pose and any other idle animations should end in the same position - meaning I shouldn’t ever touch the end but should instead touch anything before the end, much like seamlessly looping a gif.

I’m correct, right?

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Having all of the animations end in around the same pose would prevent them from looking strange, as you said. As long as you don’t have too many of these variant animations, you should be fine. If there are too many, the ending pose could appear too many times and it would look repetitive. Other than that, there should be no problems. Good luck making your animations! :slight_smile:

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