It’s good that the server script one is working at least; as far as the LocalScript
goes, if the LocalScript
code isn’t working properly with any avatar you equip in both of these situations:
- upon joining the game / starting the playtest
- in addition to respawning the Character model more than one time
then I have no idea what would be causing that to happen, as I have not encountered that issue at all since first testing that code around an hour ago throughout several playtests, where my Character respawned over a dozen times in total.
However, after searching around on the Developer Forum, I found another thread where someone was experiencing the same issue.
It seems like there’s a decent chance that it’s not working in a LocalScript
as a result of a bug that has been around since at least 2019, but I have no idea what would be causing it to only occur for some users. The recommended workaround from that thread was to listen for CharacterAppearanceLoaded
to fire from a server script (which appears to be more reliable since it worked for you and the original poster who experienced the same issue from the thread referenced below):