I tried to re-create Sci-Fi MedVac 4300 then it doesn’t work
--Made by thebrickplanetboy
local Tool = script.Parent
local Debris = game:GetService("Debris")
local MedpackEvent = Tool:WaitForChild("MedpackEvent")
local Handle = Tool:WaitForChild("Handle")
local BeepTone = Handle:WaitForChild("BeepTone")
local ButtonPress = Tool:WaitForChild("ButtonPress")
local Toss = Tool:WaitForChild("Toss")
local function OnServerEvent(Player)
local Character = Player.Character
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local Humanoid = Character:WaitForChild("Humanoid")
local ButtonPressTrack = Humanoid:LoadAnimation(ButtonPress)
local TossTrack = Humanoid:LoadAnimation(Toss)
if Tool.Enabled then
Tool.Enabled = false
ButtonPressTrack:Play()
wait(1.6)
BeepTone:Play()
wait(.6)
BeepTone:Play()
wait(.5)
TossTrack:Play()
wait(1.2)
local MedpackClone = Handle:Clone()
MedpackClone.CanCollide = true
MedpackClone.Name = "Medpack"
MedpackClone.Anchored = false
MedpackClone.AssemblyLinearVelocity = HumanoidRootPart.CFrame.LookVector * 20 + Vector3.new(0, 20, 0)
local MedpackCloneScript = Tool.MedpackCloneScript:Clone()
MedpackCloneScript.Parent = MedpackClone
MedpackCloneScript.Disabled = false
Debris:AddItem(MedpackClone, 60)
MedpackClone.Parent = workspace
Tool:Destroy()
end
end
MedpackEvent.OnServerEvent:Connect(OnServerEvent)
--Made by thebrickplanetboy
local MedpackClone = script.Parent
local Rate = 1 / 30
local Time = 2
local Radius = 15
local Heal = 100
local Debris = game:GetService("Debris")
local Humanoids = {}
while MedpackClone.AssemblyLinearVelocity.Magnitude > .1 do
wait(.25)
end
MedpackClone.Anchored = true
MedpackClone.CanCollide = false
local Part = Instance.new("Part", workspace)
Part.Anchored = true
Part.CanCollide = false
Part.Size = Vector3.new(.2, .2, .2)
Part.BrickColor = BrickColor.new("Toothpaste")
Part.Transparency = .5
local NewCFrame = CFrame.new(MedpackClone.Position) * CFrame.Angles(math.pi / 2, 0, 0)
Part.CFrame = NewCFrame
local SpecialMesh = Instance.new("SpecialMesh", Part)
SpecialMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
SpecialMesh.Scale = Vector3.new(0, 0, 0)
local HealSoundBegin = Instance.new("Sound", Part)
HealSoundBegin.SoundId = "rbxassetid://75338443"
HealSoundBegin.Name = "HealSoundBegin"
HealSoundBegin.Volume = 1
local HealSoundEnded = Instance.new("Sound", Part)
HealSoundEnded.SoundId = "rbxassetid://75336185"
HealSoundEnded.Name = "HealSoundEnded"
Debris:AddItem(Part, 10)
HealSoundBegin:Play()
local Frames = Time / Rate
for Frame = 1, Frames do
local Percent = Frame / Frames
SpecialMesh.Scale = Vector3.new(Percent * Radius * 2, Percent * Radius * 2, 2)
wait(Rate)
end
HealSoundBegin:Stop()
wait(1)
local function Recursive(Character)
if Character and Character ~= nil and Character.Parent ~= nil then
if Character:IsA("Humanoid") then
table.insert(Humanoids, Character)
end
for _,Child in pairs(Character:GetChildren()) do
Recursive(Child)
end
end
end
Recursive(workspace)
HealSoundEnded:Play()
for Frame = 1, Frames do
local Percent = Frame / Frames
Part.Transparency = .5 + .5 * Percent
Part.CFrame = NewCFrame + Vector3.new(0, 10 * Percent, 0)
for _,Humanoid in pairs(Humanoids) do
if Humanoid and Humanoid.Parent ~= nil and Humanoid.Health > 0 then
local HumanoidRootPart = Humanoid.Parent:WaitForChild("HumanoidRootPart")
if HumanoidRootPart ~= nil then
if (HumanoidRootPart.Position - MedpackClone.Position).Magnitude < Radius + 2 then
Humanoid.Health = Humanoid.Health + Heal * Rate / Time
end
end
end
end
wait(Rate)
end
Part:Destroy()
MedpackClone:Destroy()
Heres the result: