Why can't I preload assets anymore?

game:GetService("ContentProvider"):Preload(script.Audio)

anyone else experiencing problems with ContentProvider?

I have been having the same issue with different audio files.

They just end up never loading

Just tried to drop preloading all together… Now it suddently works ._.

Did they discontinue it or something? Integrated it in the audio playback maybe?

No surprise. It’s a deprecated method. Use PreloadAsync

If you absolutely MUST use the Preload method, it accepts content ID strings, not instances. To load the audio, you need to pass the method script.Audio.SoundId

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Oh yeah, it’s deprecated.

Click here for the deprecated method.
Click here for the new method.

yikes I should really use this ContentProvider service

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