I want to print the items in a player’s inventory when you touch a cube. I get this error message when I touch the cube: Stick is not a valid member of Player “Players.MrMatthewGamingX”
Server side script
script.Parent.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent) --// a player service function to get the player from their character
if player and hit.Parent:FindFirstChild("Humanoid") then
game.ReplicatedStorage.PrintInventory:FireClient(player)
end
end)
game.ReplicatedStorage.PrintInventory.OnServerEvent:Connect(function(Items)
if Items["Stick"] > 0 then
warn("Sticks ("..Items[1]..")")
end
if Items["Hide"] > 0 then
warn("Hides ("..Items[2]..")")
end
if Items["Stick"] == 0 and Items["Hide"] == 0 then
warn("Inventory is empty")
end
end)
Inventory script in StarterPlayerScripts
local Items = {
Stick = 0,
Hide = 0
}
local function HideCollect()
Items.Hide += 1
print("Hide + 1")
end
local function StickCollect()
Items.Stick += 1
print("Stick + 1")
end
game.ReplicatedStorage.HideCollect.OnClientEvent:Connect(HideCollect)
game.ReplicatedStorage.StickCollect.OnClientEvent:Connect(StickCollect)
game.ReplicatedStorage.PrintInventory.OnClientEvent:Connect(function()
game.ReplicatedStorage.PrintInventory:FireServer(Items)
end)