What solutions have you tried so far? Did you look for solutions on the Developer Hub?
ive tried using alternative backpacks like satchel and reinvent which somehow also didnt work (even though i just had to set gui.enabled to true) it just didnt become true and i had to enable it via the explorer (which i cant do in a script)
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
im making a item with a animation, at the start of the animation you lose access to the backpack (which works perfectly you cant access backpack gui anymore its gone) and at the end of the animation it reenables the backpack gui, which doesn’t work for some reason… i dont really know what other way of backpack disabling there is, maybe i could locate the backpack in coregui and enable it through there but that probably wont work, please help.
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false) -- this works
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true) -- this DOESNT work
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.
-- LocalScript under the tool:
-- Animation playing
local client = game.Players.LocalPlayer
local folderr = game.ReplicatedStorage.furryify
local lidOff = game.ReplicatedStorage.furryify.lid_off
local enableParticle = game.ReplicatedStorage.furryify.enable_particles
local disableParticle = folderr.disable_particles
local furryTrans = folderr.furry
local furryEnd = folderr.furry_end
local tool = script.Parent
local activated = false
local anim = Instance.new("Animation", script.Parent)
anim.AnimationId = "rbxassetid://17248661970" -- id here
local char = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
local load = char:WaitForChild("Humanoid"):FindFirstChild("Animator")
local animtrack = load:LoadAnimation(anim)
if char then
if load then
script.Parent.Equipped:Connect(function()
animtrack:Play()
end)
script.Parent.Unequipped:Connect(function()
animtrack:Stop()
end)
end
end
tool.Activated:Connect(function()
if activated == false then
activated = true
animtrack:Stop()
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
tool.Parent = char
char.Humanoid.WalkSpeed = 0
char.Humanoid.JumpPower = 0
anim.AnimationId = "rbxassetid://17249052385"
local animtrack2 = load:LoadAnimation(anim)
animtrack2:Play()
animtrack2:GetMarkerReachedSignal("lid_off"):Connect(function()
lidOff:FireServer(client)
end)
animtrack2:GetMarkerReachedSignal("enable_particles"):Connect(function()
enableParticle:FireServer(client)
end)
animtrack2:GetMarkerReachedSignal("disable_particles"):Connect(function()
disableParticle:FireServer(client)
end)
animtrack2:GetMarkerReachedSignal("furry"):Connect(function()
print("heeey the furry transformation has activated!!")
furryTrans:FireServer(client)
wait(6)
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
end)
end
end)
ive added some print statements after the wait(6) and those arent printing, meaning that something is happening at the wait() or the fireserver, but i dont know what since there is no errors or warnings.
ok so i did a print after the fireserver and it prints, but the print after the wait(6) doesnt work… i dont know how thats even possible because like its a wait() how did it bug
ok so im 100% sure that the wait(6) didnt work for some reason even though its the most basic command ever
so i made a new thing where if you parent something named “NoBackpack” to a folder inside the player, it disables the backpack, and once there is no instances of things named “NoBackpack” in the folder you regain backpack privlleges. (all done in a seperate script)
so yea that works but if you do find a reason of why wait(6) doesnt work and task.wait(6) doesnt work then please tell me
ill make it more secure later since right now you can probably use exploits to spam delete every object named “NoBackpack” in your folder
If a single wait or task.wait isn’t providing the solution you need, try putting a wait or task.wait call right before the wait call, with no arguments. It could be that the wait is using built-up time. Yes, it seems stupid. Yes, I’ve encountered this issue before. For example:
wait()
wait(6)
If that doesn’t work then yeah having the server tell the client when to enable/disable the backpack is a good way to do it. You could add a separate BindableEvent which the client script listens to which will set the backpack depending on the first argument passed.