I created a ground model in blender then exported it to roblox studio, but I don’t know why I’m flying over it.
Click on the mesh, go to properties, scroll down to “can collide” scroll down a tiny bit more and you should see “collision fidelity” or something like that, put it to the highest.
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@Rxse_Dev put it nicely, but to be more specific, the highest CollisionFidelity (the one that would probably solve your problem) is PreciseConvexDecomposition.
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I’m not having a problem, I don’t know why you felt the need to say “put it nicely” I don’t care, I’m trying to help the OP and I’m currently not in studio so I can’t fact check what I say.