Hey, I come from Unity and Unreal where the built-in Animator tool give us the ability to use scale to animate.
It would really increase the Quality of my game to be able to scale my Enemy and character with animation !!
Please Roblox, Add that to the animation Editor !
4 Likes
arcingdev
(arcingdev)
#2
That’s a good idea, and I support this.
But in the meantime, you can just use the script in which the animation plays and add object.size in there?
you mean Scaling the Size in Code While the animation is playing ?
If its the case, There is a chance of Desync
arcingdev
(arcingdev)
#4
Yeah… I realised that recently. You could try it though if there is no other way.