So doing something like “Local StopKeys = Enum.KeyCode.A and Enum.KeyCode.W” etc. doesn’t work. Why? How can I replace this to make it work?
I’m doing this to both help me and to help other people who search this up.
So doing something like “Local StopKeys = Enum.KeyCode.A and Enum.KeyCode.W” etc. doesn’t work. Why? How can I replace this to make it work?
I’m doing this to both help me and to help other people who search this up.
You can actually:
local x, y, z = 1, 2, 3;
Not really sure what your question is, apologies if I didn’t understand.
You can, you just are using it the wrong way.
Its like trying to do if abc.Value == true or false. That wont work. You have to do local 1, 2 = Enum.KeyCode.A (1), Enum.KeyCode.W (2)
So I have this code I’m working on where I press a key to stop an animation. I want those keys to be W A S and D. When I type “local stopAnimKeys = Enum.KeyCode.W and Enum.KeyCode.A” / S / D, it doesn’t work.
Variables can only have 1 value, because if you want to refer to them you will not know which value you are refering to. Instead you can use tables:
local UIS = game:GetService("UserInputService")
local StopKeys = {Enum.KeyCode.A, Enum.KeyCode.W}
UIS.InputBegan:Connect(function(input, processed)
if processed then return end
if table.find(StopKeys, input.KeyCode) then
--code
end
end)
1 and 2 can’t be used as variable names
Thanks! This worked for my script and hopefully it can also help other people who are confused!
It was an example. I thought that was clear…
it was clear, but I don’t think it is bad that I pointed it out