Why CanvasGroup won't clip anything if ScreenGui's ZIndexBehavior set to Global?

Hello guys, I was trying to recreate 1 game on Roblox, and got 1 problem…
CanvasGroup, which I used to make Explosion effect, like masking part of field, WONT work if ScreenGui’s ZIndexBehavior set to Global. Is there any way I can do same effect without changing ZIndex behavior of ScreenGui, because this will break a lot of my game mechanics, like particles, chains, light and air distortions?

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