Why do all NPC's go all to one wall? {Pathfinding}

All my Npc’s go to the same wall when I spawn them in, they are supposed to move randomly.

helpas

Pathfinding Script:

local PATHFINDING_SERVICE = game:GetService("PathfindingService")
local RANDOM_POSITIONS = {}
local HUMAN = script.Parent
local ROOT = HUMAN.Parent.HumanoidRootPart
local RNG = Random.new()


local walkRange = 10
local posToGen = 5
local canJump = true


for i = 1,posToGen do
	local rX = RNG:NextInteger(-walkRange,walkRange)
	local rZ = RNG:NextInteger(-walkRange,walkRange)
	table.insert(RANDOM_POSITIONS,Vector3.new(rX,ROOT.Position.Y,rZ))
end

if canJump then
	spawn(function()
		while canJump do
			local waitToJump = RNG:NextInteger(1,3)
			local jumpChance = RNG:NextInteger(1,2)
			
			if jumpChance == 1 then
				HUMAN.Jump = true
			end
			
			wait(waitToJump)
		end
	end)
end


spawn(function()
	while true do
		
		
		local randomPos = RANDOM_POSITIONS[RNG:NextInteger(1,#RANDOM_POSITIONS)]
		local moveToCooldown = RNG:NextNumber(.5,1)
		

		local createdPath = PATHFINDING_SERVICE:CreatePath()
		local computedPath = createdPath:ComputeAsync(ROOT.Position,randomPos)
		

		for _,waypoint in pairs(createdPath:GetWaypoints()) do
			if waypoint.Action == Enum.PathWaypointAction.Walk then
				HUMAN:MoveTo(waypoint.Position)
			elseif waypoint.Action == Enum.PathWaypointAction.Jump then
				HUMAN.Jump = true
			end
			HUMAN.MoveToFinished:Wait()
		end
		wait(moveToCooldown)
	end
end)

If anyone knows how to make them move randomly, instead of into a wall, that would be very helpful. Thankyou! (The dummies are in R6 also.)