Why do combat game developers lean more towards R6 rather than R15?

Besides having to spend more time animating, why do popular RPGs and PvP games like Deepwoken, Type: Soul, and battlegrounds games in general choose R6 over R15?

I am trying to make an RPG game which heavily revolves around PvP and don’t know which to choose.

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Its better (imo overall). Its easier to animate, looks better, and is a lot easier to work with.

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Because it’s easier to animate, but I prefer R15 because it’s more realistic, and I don’t get any idea on how to animate something ‘realistic’ with R6.

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I think it’s bc it looks better than r15 and fits with the old roblox aesthetics

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We don’t want realistic. WE WANT COOL.

Also I think r6 looks more slick

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You prefer R6, while I prefer R15. Not a big difference, though Roblox could have started at R15, and R15 tries to be realistic but isn’t. A human hand is not static, doesn’t have 4 fingers, it can move every finger, also the toes, the hair, face.

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R15

Pros

  1. Realistic
  2. Cool
  3. Great for epic and realistic games like RPGs
  4. Excellent for ragdolls

Cons

  1. Harder and takes more time to animate
  2. Does not look cool on Enemy NPCs in RPGs/Fighting Games unless the goal is to make realistic

R6

Pros

  1. EVEN COOLER
  2. Classic style Roblox
  3. Epic Effect
  4. Easier and no-time to animate
  5. Funny, great animations and style
  6. Good for horror games where the goal is not the player design but rather the enemies design
  7. More cool overall

Cons

  1. Not the recommended for RPGs
  2. Not realistic
  3. No joints to make curved arms/legs ._.

I prefer R15 for some stuff,
but R6 is amazing and delivers some nice vibes specially on parkour

I recommend YOU to use R6
Unless, that is, if realism and curved arms is part of the game

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Personally, R6 is my go-to for any animations and programming because of a few main reasons:

  • Players in the communities I have worked with tend to prefer R6 for combat, and any attempt to push towards R15 or beyond has resulted in problematic playtesting / post-launch reception.

  • R15 has a lot more joints, so a lot more animation work per-joint, regardless of FK or IK animation.

  • Classic Lua-manipulated C-Frame animation is far easier in R6, while R15 is suited for software-created animations.

  • R6 animations require more creativity in expressing movement, in some cases.

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R15 isnt realistic if you use roblox rigs , its the same lego thing with more joints. Custom human rigs on the other hand, its excellent

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A big reason could be hitboxing and scaling, R15 lets you change your body proportions which could let anyone get a smaller hitbox. Even if you lock scaling, all the body packages are shaped differently, some are larger than others and some are smaller. So if you wanted your game to be fair you would have to lock body scaling and hard-set body packages, which is no fun. There’s not an easy way around this except locking your game to R6.

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100% because of easy animating.

Having to animate the same super cool cutscene in r15 takes almost 2.5 times longer just to make it “realistic”.

In modern combat games, players care more about constant updates and actual combat mechanics rather than realism