Why do local scripts reset on death?

I have a script that creates a Part when a Player First joins. But if they reset, the Part gets created again. I don’t know why this is happening.

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Where are you placing this local script?

I put it into servercharacterscripts

I think you mean StarterCharacterScripts, scripts placed in here are run each time a player spawns. If you want to have a script only run when the player first joins, you want to put it in StarterPlayerScripts.

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If I’m not mistaken, StarterCharacterScripts will load on each Character respawn. Try putting it under StarterPlayerScripts instead.

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Have you considered using game.Players.PlayerAdded() for this? This will run when the Player joins, and you can call game.Players.PlayerRemoving() to remove the part when they leave.

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