Why do my 3d models have glitched surroundings?

Hey there, I’m new to 3D Modelling and recently I’ve been getting into it. I’ve had a lot of issues that I attempt to fix but unsuccessfully do so in the end. This one has been bothering me for awhile and I’ve finally decided to just go onto the devforum for help.

I’ve just modelled a pot for my game using Blender and the surroundings on it appear invisible when you look inside of the pot. It’s bothering me since I need to add liquid in it but I don’t know if it’d fit in since I can’t see the walls on the inside. Thank you! - Fawf

Can you show a few images?
I recommend you turn on double sided

The “feature” is called backface culling. To speed up rendering, the engines ignore faces they deem to be unseen. For example, the interior of a cube. Red below means you wouldn’t normally see it, but I removed a face to show it.

While in blender, you can use the face orientation setting to see what roblox will and will not try to render. In Roblox, you can use “double sided” to show it anyway.



image

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Yeah, I forgot to add an image, srry.image