My animaitons look like they are supposed to on blender and roblox studio, but in-game they look different, more stiff.
I tried searching the devforum for solutions, but have yet found anyone that has the same problem as me.
0:00:03-0:00:09 Roblox Studio
0:00:12-0:00:17 Blender
0:00:25-0:00:26 in-game
H:MM:SS
first, what is the weapon idle and the weapon slash on priority wise? also another issue might be the toolnone animation, try making a completely blank animation with no keyframes and replace toolnone in the default anims