Why do my animations look stiff?

My animaitons look like they are supposed to on blender and roblox studio, but in-game they look different, more stiff.
I tried searching the devforum for solutions, but have yet found anyone that has the same problem as me.


0:00:03-0:00:09 Roblox Studio
0:00:12-0:00:17 Blender
0:00:25-0:00:26 in-game
H:MM:SS

first, what is the weapon idle and the weapon slash on priority wise? also another issue might be the toolnone animation, try making a completely blank animation with no keyframes and replace toolnone in the default anims

Set the Idle Animation’s priority to something like Action3 and that of the Slash to Action4, it will do the trick.

Works as intended now, thanks!