Why do my animations look/feel dampened?

I’m currently making a weapon system that plays animations (what would it be without them), and when I play some of said animations, mainly just the firing animation, it looks visibly dampened, like the animation doesn’t look like the one in the animation editor. Example:

What it should look like:

What it actually looks like:

I’ve already tried setting the animation priority and things alike. The firing animation is currently set to the Action2 priority. I’ve also already set game.Workspace.Retargeting as disabled, and neither has that worked.

Is there anyway to fix this or is it just permanent?

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I think this has to do with the animation blending roblox forced a while ago, so I just add a new boolean attribute to the workspace and name it RbxLegacyAnimationBlending and make it true which seems to fix some of the problems.

Hey! Can you send me the snippet that does this? I can’t seem to recreate this myself.

Nevermind, I switched the firing animations priority to Action3 and called the play method like :Play(0, 1, 1) and the animation was played correctly.

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