I’m currently having an issue where everytime I use a custom animation for a crawl, a sword slash, etc, it always plays in studio but never plays in game. Why is this? I always load animations using :LoadAnimation()
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1st problem: Is your animation made by yourself or from a group? If it’s from a group, then the game must be made by the group game. I think this is what I’ve heard about.
2nd problem: Humanoid:LoadAnimation() is now deprecated. Use Animator:LoadAnimation(), where Animator is a child of the humanoid. If Animator doesn’t exits, then use Humanoid:LoadAnimation() instead.
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The animation is made by myself. And it’s for a group game.
It’s still deprecated. If there is no animator, then make a new one
Instance.new('Animator',humanoid)
The animation needs to be uploaded to the group’s assets then.
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