I built some windows in Roblox modeled out of basic parts. They’re made up of some opaque materials for the frame, with a single glass pane inserted in the middle. In Roblox Studio, they look fine. In the actual game, each portion of each window gets an odd square diffraction effect. Screenshots below.
- I’m attempting to create mostly-transparent glass window panes with no diffraction.
- The issue is that odd diffraction happens when looking through the windows in-game. Here are some screenshots comparing the in-game issue versus how it normally looks in Studio:
Window diffraction as viewed from a player’s perspective:
Window diffraction viewed in-game from the server view:
As opposed to…
Same windows, but viewed in Roblox Studio without testing:
To clarify, all the screenshots are from Roblox Studio, the first two are just while testing and the second to aren’t.
I’d like to figure out a convenient way to fix this, and learn the source of the problem. Thanks!