Why do my sword not import correctly?

Is there a reason why when I export from blender to roblox my sword does not come out the way it looks like in blender? Do I need to model the sword pieces individually and then put it together in roblox? Or is there a better way to import this model(I exported it from blender as fbx).


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Your mesh in studio is missing a texture. This is what defines the color across the surface. While I’m not completely sure on how to get the texture in blender, I do know that once the texture is uploaded all you need to do is to get the id/url of it and enter it into the .TextureId property. If you’re confused, a simple search on the web should yield some results.

On a side note, you seem to have streched your MeshPart slightly on the Y axis in studio. You may want to fix that.

Also, nice sword! :wink:

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Hmm…the problem is that it is not one whole texture. It’s color material that I used in blender to color it.

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You can separate the mesh parts in blender and then export it to Roblox, and texture, recolor it in Roblox studio.

  • 1 You have to separate the mesh parts in blender by going to edit mode image

  • 2 And then selecting the view frame shading mode, it will select all the sides of the mesh. image

  • 3 Then to select the mesh properly, you have to click these three buttonsimage

  • 4 Then make sure you have the select tool and the face select on. image

  • 5 Then drag your mouse over the side of your mesh that you want to separate. image

  • 6 And then press the button p on your keyboard, and then this small menu will show upimage

  • 7 Click the first option (Selection). Then it will turn yellow like this: image

  • 8 You could select the other side of the cube, or the sword, and do the same.

  • 9 Then when you are finished separating the mesh, select the side of the mesh and go to export

  • 10 Select OBJ
    (note it won’t work with FBX)

  • 11 Select Selection Only, It will export only the object that you have selectedimage

  • 12 You can do the same for the other side if you wanna export it too. (note it won’t work if you selected everything, because if you select the two objects of the mesh that you want to recolor in Roblox studio, it will just come solid, you won’t be available to recolor or retexture. You can do it but then you will just have 1 solid object.

  • 13 Then when you finally export the side of the mesh to Roblox studio, it will say that you have location data, and you have to click Yes to move your mesh to the correct location. Do the same for the other mesh that you will export, So it will be placed correctly, like in blender.

No need to thank me :smile: If you have any issues or questions feel free to ask me!

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Sorry, I actually just already remade the parts individually and then just remade it in game. But I’m gonna mark your response as the solution cause that’s probably what I should have done.

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