I’ve been making particles for a good amount of time now and I’ve noticed that particles always appear to emit more when you’re in studio not playtesting, and when you begin playtesting the particle emitter emits way less, however the rate stays the same? Is this something to do with the camera point of view or something? How can I fix this aside from upping the rate to compensate? Thanks to all answers in advance!
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You’re probably setting the graphics level to low, lower graphic levels lead to less particle emitters, more equals more of course.
This is save and optimize gameplay for lower end pcs. There is a way to circumvent it with :Emit() however, I highly do not recommend doing that unless it’s very neccessary.
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