Hello, I want to make a hunger bar that will never stop going up until the value is at 1, which kills us.
I made a NumberValue and made a variable to the position of the bar. However, it doesn’t go up.
while wait(1) do
local pos = script.Parent.Position.X.Scale
local value = script.Parent.HungerValue.Value
value = value + 0.016
pos = value
print(pos)
if pos == 1 then
local h = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
if h then
h.Health = 0
end
end
end
The problem is that you set the variable “value” to a number, not to an object. When you set “value” equal to the hungervalue.value, it is setting it as a number. So when you add 0.016 to value, it is just making a number bigger, not the actual hungervalue. To fix this, set “value” equal to hungervalue, not hungervalue.value. Then when you wish to add 0.016 to it, add to hungervalue.value.
You’re “increasing” value with the same calculations over and over.
local pos = script.Parent.Position.X
local value = script.Parent.HungerValue.Value
while task.wait(1) do
value += 0.016
pos = pos - value
print(pos)
end
The problem is that he is setting “value” to a number instead of the actual HungerValue instance. This means that when he adds to the “value”, he is not actually changing the value of HungerValue, but instead, a local variable.
Just pointing out the loop keeps doing the same calculation as some of that shouldn’t be in the loop itself. Also, to use pos and not Value as the one getting changed to move.
while task.wait(1) do
local hunger = script.Parent.HungerValue
hunger.Value += 0.016
print(hunger.Value)
if hunger.Value > 1 then
hunger.Value = 1
local h = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
if h then
h.Health = 0
end
end
script.Parent.Position = UDim2.new(hunger.Value) -- ask me if the position is wrong, because im not sure how your UI looks
end
You cannot set properties or values implictly (indirectly).
Also, you cannot set values in a UDim2, you need to make a new one instead. Same thing for values like Vector3, Vector2, Color3, etc.