Why do the textures from beams not match?

I have been working on a conveyor and for some reason when i activate all of them at the same time, the beams will unsync after a while.
Before :
image
After :
image


Why does this happen and how do i prevent it?

2 Likes

I’m not sure why it happens, but an easy fix is to just use Beam::SetTextureOffset, either constantly or every time the conveyor is switched on or off.

1 Like

you can make it so that its multiple parts that have that decal and that when it goes to the end, it get’s destroyed.

Why don’t you just use one beam and make the width longer?

4 Likes