After tampering some bit with other features of the game there’s a chance for this error not to happen. It shouldn’t happen at all, though.
Only when I join a REAL server, WASD, and space and arrow keys neither move my character. Literally quite literally nothing not a singular thing happens when l press wasd, space, or use the arrow keys. ALL other people that join experienced this problem
idk where to start with this
NO, my player isn’t anchored.
the walkspeeds and jumheights are double checked and completely correct.
Do you have any scripts or changed any player properties inside of studio, or anywhere else?
If you would like, please reply with any change you made into your game that affects player movement or some Service’s property such as Workspace, StarterPlayer etc.
It does sound weird that’s true, but it could be that you’re using the RunService:IsStudio() method which would only run (or not) if a user is inside the studio.
Please reply with the specified script below so we can have a look at it together.
well I never ever use these in my whole game, except plugins of course but that’s only plugins.
this is the only script taht affects walkspeed and jumpheight, but even then the values seem to be OK on the server and client.
--// Variables
local Player = game.Players.LocalPlayer
local Character = script.Parent
local Humanoid:Humanoid = Character:WaitForChild("Humanoid")
local Animator:Animator = Humanoid:WaitForChild("Animator")
local SpeedReductions = Character:WaitForChild("SpeedReductions")
local Root:Part = Character:WaitForChild("HumanoidRootPart")
local UIS = game:GetService("UserInputService")
local StarterPlayer = game:GetService("StarterPlayer")
local CurrentlyCrawling = false
local OrginalJumpHeight = StarterPlayer.CharacterJumpHeight
local OrginalWalkSpeed = StarterPlayer.CharacterWalkSpeed
local TableAnimationTracks = {
["Crawl"] = Animator:LoadAnimation(script.Crawl)
}
--// Functions
local function Crouch(bool:boolean)
end
local function Crawl(bool:boolean)
if bool then
TableAnimationTracks.Crawl:Play()
SpeedReductions.Movement0.Value = 4
Humanoid.JumpHeight = 0
Humanoid.CameraOffset = Vector3.new(0, -3, -1.8)
else
TableAnimationTracks.Crawl:Stop()
SpeedReductions.Movement0.Value = 0
Humanoid.JumpHeight = OrginalJumpHeight
Humanoid.CameraOffset = Vector3.new(0, 0, 0)
end
CurrentlyCrawling = bool
end
--// Script
if Character.Name~=Player.Name then
script:Destroy()
end
Root.CanCollide = false
Root.CanQuery = false
UIS.InputBegan:Connect(function(k, g)
if g==false then
if k.KeyCode==Enum.KeyCode.C then
Crawl(not CurrentlyCrawling)
end
if k.KeyCode==Enum.KeyCode.F then
game.ReplicatedStorage.Main:FireServer({Action = "Flashlight"})
end
end
end)
game:GetService("RunService").RenderStepped:Connect(function()
TableAnimationTracks.Crawl:AdjustSpeed(Root.AssemblyLinearVelocity.Magnitude/5)
SpeedReductions.Barbed0.Value = 0
for _,v in workspace:GetPartBoundsInBox(Root.CFrame, Root.Size*2) do
if v:HasTag("BarbedWire") then
SpeedReductions.Barbed0.Value = 6
end
end
Humanoid.WalkSpeed = OrginalWalkSpeed
for x, Value in SpeedReductions:GetChildren() do
if Value:IsA("NumberValue") then
Humanoid.WalkSpeed-=Value.Value
end
end
end)
every value in speedrecustions is 0, ressetting does not fix the issue. This is a localscript in startercharacterscripts
the fact that the \ key doesn’t work either is also more confusing.
My first guess would be trying to run the script and seeing if this part of the script does anything:
but then you said that every value is 0, okay.
My next step would be what plugins you have installed. After looking at some posts, I saw that plugins may cause malicious/unwanted behavior and since you mentioned that you use plugins, this might be one of the issues causing this.
I tried playing with your script (obviously without utilizing any of the animations or properties, since I don’t own them) and could not find any game-breaking behavior. To note, “\” doesn’t work on my Studio Testing either.
all of my plugins seem legit and I only have popular ones that I need. This also hasn’t happened before so I know it’s something in the game but I’m not sure what.
My game does destroy the character then load it after some time but even then this shouldn’t be happening, and it’s only happening on roblox servers.
I was able to do a workaround which I’ll be using for now.
local Player = game.Players.LocalPlayer
local Fixing = false
local function Fix()
if Fixing then
return
end
Fixing = true
local Loader:LocalScript = script.Parent:WaitForChild("PlayerScriptsLoader")
Loader.Disabled = true
task.wait(.5)
local Module = script.Parent:WaitForChild("PlayerModule")
local Backup = Module:Clone()
Module:Destroy()
task.wait(.5)
Backup.Parent = script.Parent
Loader.Disabled = false
Fixing = false
end
Fix()
Player.CharacterAppearanceLoaded:Connect(function()
Fix()
end)
Basically I am refreshing the player module, and so far this has been working.
But I did find the actual solution. In one of my scripts, when the player loaded in, the character would be destroyed. I think this caused the player module to break. So instead I put the player in a box, which is less prone to errors and doesn’t cause my controls to break.