Why do these semi-transparent parts look strange based on the camera angle?

Depending on the angle you see them from, it seems like these parts with transparency 0.1 either look as they normally should, or have a really strange “gradient” effect where it’s significantly more transparent than intended, and some objects seen behind it are oddly tinted to the part color (like the rig of my avatar).

I expect them to look as they do when they’re more opaque and solid since they’re not supposed to be THAT transparent, and also not change depending on camera angles.

I was shown some similar-sounding topics based on this topic’s title, but they seem to be about transparent parts that are overlapping, while these parts are just on their own. It also applies to the standalone brick that’s apart from the walls.

The part materials are all smooth plastic and the smaller brick is neon, they’re not anything special like glass or force field, it seems that only the transparency is the issue.

I tried messing with the lighting properties but it doesn’t seem like any of them are causing this.

1 Like

bump cause this effect is kinda ugly ngl

ive also had this issue with transluscent meshes that have a gradient, pretty sure its just an engine bug

you could try using beams for this instead

what does that mean

These aren’t mesh parts, it’s just solid smoothplastic parts with slight transparency

and for the record, this is what glass looks like


what is this
i know damn well i’m changing transparency and NOT reflectiveness as this “glass” material would make it seem
image

and im pretty sure this applies to every material. its just transparency that messes things up
what kind of property of my game is making transparency look like this?

it was because of the baseplate’s transparency

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.