Depending on the angle you see them from, it seems like these parts with transparency 0.1 either look as they normally should, or have a really strange “gradient” effect where it’s significantly more transparent than intended, and some objects seen behind it are oddly tinted to the part color (like the rig of my avatar).
I expect them to look as they do when they’re more opaque and solid since they’re not supposed to be THAT transparent, and also not change depending on camera angles.
I was shown some similar-sounding topics based on this topic’s title, but they seem to be about transparent parts that are overlapping, while these parts are just on their own. It also applies to the standalone brick that’s apart from the walls.
The part materials are all smooth plastic and the smaller brick is neon, they’re not anything special like glass or force field, it seems that only the transparency is the issue.
I tried messing with the lighting properties but it doesn’t seem like any of them are causing this.