Why do things misplace when they go too far from origin 0,0,0

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I tried to equip a morph but the hat gear misplaced, It works if i change its location to 0,0,0. But doesnt work on for example -3752, 152, 567. And no i dont want to change the whole building be near 0,0,0 just because of this. Could someone help me fix it?

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its something common in pretty much every game, the further from spawn the more rounded the numbers are, im not sure if it has any possible fix than applying the morph on the spawn and then teleporting player back to the morph stand

There is no way to fix this. You need to move the parts closer to the origin, or try to find a place for the parts that does not use decimals.

Uhh i like fixed it one month ago and i forgot to say here, Yes there is a way to fix just dont insert welds using the scripts (instead its just better to weld the morph manually and then add one weld constraint for the middle part and for the limb)

Oh, I completely forgot about welds. I didn’t expect that to work, but it makes sense now because welds use relative positioning.

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