Why do we still have params?

These things

I’ve used studio for 10 years and only used this once in all of my development time. They’re even more useless now that we have constraints and no longer need this legacy feature for mainstream game production/ugc.

If they were hidden in studio they would free up precious space for more important properties! (even when minimized, it takes some of the limited and precious y-axis property space away)

26 Likes

I don’t know if it happens to anyone else, but I’ve had both the Surface Input and Surface categories collapsed by default for years. I’m not sure how it happened, or how to change it.

8 Likes

Yeah, they seem to be collapsed by default.