So I have a small Question about how Welds work when trying to Script stuff, while I was playing around with some Welds, I tried applying a CFrame
Value to it to apply its position somewhere else relative to a Part, but doing this causes issues where the Part does not go where where it needs to, and for some reason :Inverse()
fixed the issue, What does :Inverse()
do to welds? Why do we use it for this purpose?
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Here, I have answered a similar question before. It may be useful to you:
Also see this post for more details about what C0/C1 actually mean:
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I mean, It kind of makes sense, but playing around with the Weld does not give me the Results that was being said, and just ended up not working.
Edit: Fixed it by adding another Weld.
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