What are the all Properties of your AlignPosition? If you don’t use enough force then it might be the issue.
Is it friction between the large Part and the Baseplate?
AlignPosition moves at a consistent speed, and slows down when it approachs the target position.
Try lowering the speed of the AlignPosition, or just move the part a bit more
Can you try moving the target part with a RunService loop rather than with the studio dragger tools?
You’re not necessarily moving at a smooth and consistent speed when using the dragger (You can see that you have it snapped to a grid in your video) which I have also noted to result in issues with jittery simulations when messing with constraints during their release into studio.
Just the normal physical properties of plastic, and there’s no large parts lol they’re just 4x1x2. And the align position had the default of 10000 force, which is more than enough to move almost anything.
Well for some, I need the align position to be fast. And I made a script that moves the part’s cframe using heartbeat and delta at a faster and consistent rate but the stutter was still there.
The part has CanCollide off. It has a mass of 1.
The network owner is not a problem since it is cloned via local script.
The align position has a max force of 500, inf max velocity, and 50 responsiveness.
Apparently renderstepped is not the chosen one.
So after some searching I came across post and pre simulation, which both work perfectly(???) for lerping, but not(???) setting the cframe. So like
post or pre simulation for camPart.CFrame = camPart.CFrame:Lerp(camera.CFrame, dt*10)
and renderstepped for camPart.CFrame = camera.CFrame
However, the align position is still stuttering
This is if I use renderstepped for the campart: (look at the blue square outline)
I’ve always found that the Default MaxForces for all the contraints are pretty low. 10000 isn’t much at all.
Try decreasing your MaxVelocity too, it may just be accelerating it too fast causing the stutter.
Experiment with the Responsiveness as well.
Each time you play with one of the above properties you may have to tweak the other ones.
It’s like tuning the suspension of a car, changing one Property may affect the rest.