When I’m in the air:
When I’m on the ground:
My script:
local BodyVelocity = Instance.new("BodyVelocity")
BodyVelocity.Velocity = Player.Character.HumanoidRootPart.CFrame.LookVector *100
BodyVelocity.Parent = Player.Character.HumanoidRootPart
I’m wondering why it shoots me forward a lot more when I’m freefalling, and how to have the same effect while I’m standing on the ground.