I made this anti-part insertion script.
-- Anti part inserton
if Anti_PartInsertor == true then
wait(20)
game.Workspace.ChildAdded:Connect(function(Obj)
if Obj:IsA("Part") then
Obj:Destroy()
end
end)
end
Doesn’t work.
I made this anti-part insertion script.
-- Anti part inserton
if Anti_PartInsertor == true then
wait(20)
game.Workspace.ChildAdded:Connect(function(Obj)
if Obj:IsA("Part") then
Obj:Destroy()
end
end)
end
Doesn’t work.
Try Obj:IsA("BasePart")
instead of Obj:IsA("Part")
?
Should I run it in a while loop as well?
Having events in a loop can break things. You can do this:
-- Anti part inserton
if Anti_PartInsertor == true then
wait(20)
game.Workspace.ChildAdded:Connect(function(Obj)
if Obj:IsA("BasePart") then
print("part destroyed")
Obj:Destroy()
end
end)
end
I would not make an “anti-exploit” for stuff like adding parts since the part would be destroyed even if the part is important to the game and added by your other code. Also I don’t see how a part would break the game for others. I would just focus on server-side anti-exploit since an exploiter can easily circumvent ones placed locally it in a million ways.
Yep, you are actually right on that one, my brother adviced me as well about that.