Hello, not sure if this is the right category to put this in. But anyways, I want to make a shopping cart which you can control, like a car, but replace the car with a shopping cart.
An issue I’m facing is that the actual driving part of the thing, the parts for driving just keep bouncing around and flinging and not staying where it’s supposed to be.
By the way, the entire shopping cart is CanCollide false.
Here’s a picture of what’s happening:
Does anyone know how to fix this?
Additional pictures of the shopping cart driving parts
debestevanal is right, you should use a Weld, Motor6D, or a WeldConstraint to keep the parts together. A WeldConstraint will probably work the best in this case, you can make one by either inserting it, or going to the model tab, and clicking Create in the Constraints group.
You should use WeldConstraint, as I said earlier. It maintains the position of welded parts, unlike Weld. And, would probably work the best in your case.
Weld the shopping cart mesh to the center part using Weld Constraints. If the cart is a model, weld all parts to a main part in the shopping cart and weld the main part to the center part in the chassis.